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711 | class PatiencePilotTui(App[None]):
"""Interactive Textual application for playing Solitaire."""
CSS = """
Screen {
background: #0d1117;
color: #f0f6fc;
}
#layout {
height: 1fr;
padding: 1;
}
#board-panel {
width: 1fr;
min-width: 34;
padding: 1;
border: round #2f81f7;
background: #111827;
}
#side-panel {
width: 1fr;
min-width: 38;
padding: 1;
border: round #3fb950;
background: #0f172a;
}
.panel-title {
text-style: bold;
color: #79c0ff;
margin-bottom: 1;
}
#board {
height: 1fr;
color: #e6edf3;
}
#move-input {
margin: 0 0 1 0;
}
#buttons {
height: 8;
margin-bottom: 1;
}
.button-row {
height: 4;
}
#status {
height: 4;
margin-top: 1;
color: #ffa657;
}
#legal-moves {
height: 1fr;
margin-top: 1;
padding: 1;
border: tall #30363d;
background: #0b1220;
}
#history {
height: 6;
margin-top: 1;
padding: 1;
border: tall #30363d;
color: #c9d1d9;
}
Button {
width: 1fr;
min-width: 7;
margin: 1 1 0 0;
}
Button.primary {
background: #238636;
}
Button.warning {
background: #9e6a03;
}
"""
BINDINGS: ClassVar[list[BindingType]] = [
("d", "quick_draw", "Draw"),
("u", "undo", "Undo"),
("r", "redo", "Redo"),
("n", "new_game", "New"),
("s", "save", "Save"),
("q", "quit", "Quit"),
]
def __init__(
self,
options: TuiOptions | None = None,
*,
app_service: PatiencePilotApp | None = None,
) -> None:
"""Initialize the TUI app."""
super().__init__()
self.options = TuiOptions() if options is None else options
self.service = PatiencePilotApp() if app_service is None else app_service
if self.service.advice_provider is None:
self.service.select_solver(self.options.solver)
self._last_effects: tuple[MoveEffect, ...] = ()
self._status = "Ready."
self._known_session: KnownGameSession | None = None
self._real_world_setup: RealWorldSetup | None = None
self._real_world_prompt: RealWorldPrompt | None = None
def compose(self) -> ComposeResult:
"""Compose the terminal layout."""
yield Header(show_clock=True)
with Horizontal(id="layout"):
with Vertical(id="board-panel"):
yield Static("Patience Pilot", classes="panel-title")
yield Static("", id="board")
with Vertical(id="side-panel"):
yield Static("Controls", classes="panel-title")
with Vertical(id="buttons"):
with Horizontal(classes="button-row"):
yield Button("Apply", id="apply", variant="success", classes="primary")
yield Button("Draw", id="draw")
yield Button("Undo", id="undo")
yield Button("Redo", id="redo")
with Horizontal(classes="button-row"):
yield Button("New", id="new", variant="primary")
yield Button("Save", id="save")
yield Button("Load", id="load")
yield Button("Advice", id="advice", classes="warning")
yield Input(placeholder="Move ID or number, e.g., DRAW or 2", id="move-input")
yield Static("", id="legal-moves")
yield Static("", id="history")
yield Static("", id="status")
yield Footer()
def on_mount(self) -> None:
"""Start or load a game when the TUI mounts."""
if self.options.real_world:
self._start_real_world_setup()
else:
self._load_or_start_session()
self._refresh()
self.query_one("#move-input", Input).focus()
def on_button_pressed(self, event: Button.Pressed) -> None:
"""Handle control button presses."""
button_id = event.button.id
if button_id == "apply":
self._apply_entered_move()
elif button_id == "draw":
self.action_quick_draw()
elif button_id == "undo":
self.action_undo()
elif button_id == "redo":
self.action_redo()
elif button_id == "new":
self.action_new_game()
elif button_id == "save":
self.action_save()
elif button_id == "load":
self.action_load()
elif button_id == "advice":
self._request_advice()
def on_input_submitted(self, event: Input.Submitted) -> None:
"""Apply an entered move ID."""
if event.input.id == "move-input":
self._apply_entered_move()
def action_quick_draw(self) -> None:
"""Apply DRAW or RECYCLE when either is legal."""
if self._is_real_world_mode:
self._apply_known_quick_draw()
return
legal_ids = tuple(move_to_id(move) for move in self.session.legal_moves())
if "DRAW" in legal_ids:
self._apply_move_id("DRAW")
elif "RECYCLE" in legal_ids:
self._apply_move_id("RECYCLE")
else:
self._set_status("No draw or recycle move is currently legal.")
def action_undo(self) -> None:
"""Undo the latest move."""
if self._is_real_world_mode:
self._undo_known_move()
return
try:
step = self.session.undo()
except PatiencePilotError as error:
self._set_status(str(error))
return
self._last_effects = ()
self._set_status(f"Undid {move_to_id(step.move)}.")
def action_redo(self) -> None:
"""Redo the latest undone move."""
if self._is_real_world_mode:
self._redo_known_move()
return
try:
result = self.session.redo()
except PatiencePilotError as error:
self._set_status(str(error))
return
self._last_effects = result.effects
self._set_status(f"Redid {move_to_id(result.move)}.")
def action_new_game(self) -> None:
"""Start a new game."""
if self._is_real_world_mode:
self._start_real_world_setup()
self._last_effects = ()
self._set_status("Started real-world setup.")
return
self._start_new_session()
self._last_effects = ()
self._set_status("Started a new game.")
def action_save(self) -> None:
"""Save the active session."""
if self._is_real_world_mode:
self._set_status("Saving real-world mirror sessions is not yet supported.")
return
if self.options.save_path is None:
self._set_status("Start with --save PATH to enable saving.")
return
try:
self._write_session(self.options.save_path)
except OSError as error:
self._set_status(str(error))
return
self._set_status(f"Saved to {self.options.save_path}.")
def action_load(self) -> None:
"""Load the configured session path."""
if self._is_real_world_mode:
self._set_status("Loading real-world mirror sessions is not yet supported.")
return
path = self.options.load_path or self.options.save_path
if path is None:
self._set_status("Start with --load PATH to enable loading.")
return
try:
self.service.import_session(_read_json_object(path))
except (OSError, json.JSONDecodeError, PatiencePilotError, ValueError) as error:
self._set_status(str(error))
return
self._last_effects = ()
self._set_status(f"Loaded {path}.")
@property
def session(self) -> GameSession:
"""Return the active session."""
if self.service.session is None:
self._start_new_session()
if self.service.session is None:
msg = "no active session"
raise RuntimeError(msg)
return self.service.session
def _load_or_start_session(self) -> None:
"""Load a saved session or start a new one."""
if self.options.load_path is not None:
try:
self.service.import_session(_read_json_object(self.options.load_path))
except (OSError, json.JSONDecodeError, PatiencePilotError, ValueError) as error:
self._status = f"Could not load {self.options.load_path}: {error}. Started a new game."
self._start_new_session()
return
if self.service.session is not None:
return
self._start_new_session()
def _start_new_session(self) -> None:
"""Start a new session from launch options."""
self.service.select_variant(
"klondike",
{"draw_count": self.options.draw_count, "redeals": self.options.redeals},
)
self.service.new_session(seed=self.options.seed)
@property
def _is_real_world_mode(self) -> bool:
"""Return whether the TUI is mirroring player-known real-world state."""
return self.options.real_world or self._known_session is not None or self._real_world_setup is not None
def _start_real_world_setup(self) -> None:
"""Start guided setup for a physical-card Klondike game."""
self._known_session = None
self._real_world_prompt = None
self._real_world_setup = RealWorldSetup()
self._last_effects = ()
self._status = "Enter the visible card on T0, e.g. AS."
self._set_input_placeholder("Visible T0 card, e.g. AS")
def _apply_entered_move(self) -> None:
"""Apply the current move input value."""
move_input = self.query_one("#move-input", Input).value.strip()
if not move_input:
self._set_status("Enter a move ID first.")
return
if self._is_real_world_mode:
self._handle_real_world_input(move_input)
return
try:
move_id = _move_id_from_input(self.session, move_input)
except ValueError as error:
self._set_status(str(error))
return
self._apply_move_id(move_id)
def _apply_move_id(self, move_id: str) -> None:
"""Apply a move by ID."""
try:
move = move_from_id(move_id)
result = self.service.apply_move(move)
except PatiencePilotError as error:
self._set_status(str(error))
return
self._last_effects = result.effects
self.query_one("#move-input", Input).value = ""
if self.session.is_won():
self._set_status(f"Applied {move_to_id(move)}. You won!")
else:
self._set_status(f"Applied {move_to_id(move)}.")
def _request_advice(self) -> None:
"""Ask the configured advice provider for a move."""
if self._is_real_world_mode:
self._request_known_advice()
return
try:
advice = self.service.request_advice(limit=self._advice_limit())
except PatiencePilotError as error:
self._set_status(str(error))
return
best_move = advice.best_move
if best_move is None:
self._set_status("No advice available.")
return
self.query_one("#move-input", Input).value = move_to_id(best_move)
self._set_status(f"Advice: try {move_to_id(best_move)}.")
def _handle_real_world_input(self, text: str) -> None:
"""Handle setup, prompt, or move input for a real-world mirror game."""
if self._real_world_setup is not None:
self._add_real_world_setup_card(text)
return
if self._real_world_prompt is not None:
self._complete_real_world_prompt(text)
return
self._apply_known_entered_move(text)
def _add_real_world_setup_card(self, text: str) -> None:
"""Add one visible tableau card during real-world setup."""
setup = self._real_world_setup
if setup is None:
return
column = len(setup.tableau_cards)
try:
card = _parse_one_card(text)
_validate_no_duplicate_cards((*setup.tableau_cards, card))
except ValueError as error:
self._set_status(str(error))
return
setup.tableau_cards.append(card)
self.query_one("#move-input", Input).value = ""
if len(setup.tableau_cards) == 7:
view = _new_real_world_view(
setup.tableau_cards,
draw_count=self.options.draw_count,
redeals=self.options.redeals,
)
self._known_session = KnownGameSession(view=view)
self._real_world_setup = None
self._set_input_placeholder("Move ID or number, e.g., DRAW or 2")
self._set_status("Real-world mirror ready. Enter a move or ask for advice.")
return
next_column = column + 1
self._set_input_placeholder(f"Visible T{next_column} card, e.g. 7D")
self._set_status(f"Recorded T{column}={card.code}. Enter the visible card on T{next_column}.")
def _complete_real_world_prompt(self, text: str) -> None:
"""Complete an active real-world prompt with newly observed cards."""
prompt = self._real_world_prompt
if prompt is None:
return
try:
if prompt.kind == "draw":
cards = _parse_card_list(text)
if len(cards) != prompt.count:
msg = f"Enter exactly {prompt.count} drawn card(s)."
raise ValueError(msg)
_validate_new_visible_cards(cards, prompt.before)
after = _replace_player_view(
prompt.before,
stock_count=prompt.before.stock_count - prompt.count,
waste=(*prompt.before.waste, *cards),
extra_seen=cards,
)
self._real_world_prompt = None
self._commit_known_step(prompt.move, prompt.before, after, f"Applied {move_to_id(prompt.move)}.")
return
if prompt.kind == "reveal" and prompt.interim is not None:
card = _parse_one_card(text)
_validate_revealed_tableau_card(card, prompt.interim)
after = _reveal_pending_tableau_card(prompt.interim, prompt.move, card)
self._real_world_prompt = None
status = f"Applied {move_to_id(prompt.move)} and revealed {card.code}."
self._commit_known_step(prompt.move, prompt.before, after, status)
return
except ValueError as error:
self._set_status(str(error))
return
self._set_status("No real-world prompt is active.")
def _apply_known_entered_move(self, text: str) -> None:
"""Apply the current input as a move against player-known state."""
known = self._known_session
if known is None:
self._set_status("Finish real-world setup first.")
return
try:
move_id = _known_move_id_from_input(known.view, text)
move = move_from_id(move_id)
self._apply_known_move(move)
except (PatiencePilotError, ValueError) as error:
self._set_status(str(error))
def _apply_known_move(self, move: Move) -> None:
"""Apply a visible-legal move to the player-known session."""
known = self._known_session
if known is None:
self._set_status("Finish real-world setup first.")
return
legal_moves = visible_klondike_moves(known.view)
if move not in legal_moves:
self._set_status(f"{move_to_id(move)} is not legal from the visible state.")
return
if isinstance(move, DrawFromStock):
count = min(known.view.draw_count, known.view.stock_count)
self._real_world_prompt = RealWorldPrompt(
kind="draw",
message=_draw_prompt_message(count),
move=move,
before=known.view,
count=count,
)
self.query_one("#move-input", Input).value = ""
self._set_input_placeholder(_draw_input_placeholder(count))
self._set_status(_draw_prompt_message(count))
return
before = known.view
after, reveal_column = _apply_known_immediate_move(before, move)
self.query_one("#move-input", Input).value = ""
if reveal_column is not None:
message = f"Enter the newly revealed card on T{reveal_column}."
self._real_world_prompt = RealWorldPrompt(
kind="reveal",
message=message,
move=move,
before=before,
interim=after,
)
self._set_input_placeholder(f"Revealed T{reveal_column} card, e.g. 2C")
self._set_status(message)
return
self._commit_known_step(move, before, after, f"Applied {move_to_id(move)}.")
def _apply_known_quick_draw(self) -> None:
"""Apply DRAW or RECYCLE in a player-known session when possible."""
known = self._known_session
if known is None:
self._set_status("Finish real-world setup first.")
return
legal_moves = visible_klondike_moves(known.view)
for wanted in (DrawFromStock(), RecycleWaste()):
if wanted in legal_moves:
self._apply_known_move(wanted)
return
self._set_status("No draw or recycle move is currently legal.")
def _undo_known_move(self) -> None:
"""Undo the latest real-world mirror move."""
if self._real_world_prompt is not None:
self._set_status("Enter the requested card before undoing.")
return
known = self._known_session
if known is None or not known.history:
self._set_status("no moves to undo")
return
step = known.history.pop()
known.redo.append(step)
known.view = step.before
self._last_effects = ()
self._set_status(f"Undid {move_to_id(step.move)}.")
def _redo_known_move(self) -> None:
"""Redo the latest undone real-world mirror move."""
if self._real_world_prompt is not None:
self._set_status("Enter the requested card before redoing.")
return
known = self._known_session
if known is None or not known.redo:
self._set_status("no moves to redo")
return
step = known.redo.pop()
known.history.append(step)
known.view = step.after
self._last_effects = ()
self._set_status(f"Redid {move_to_id(step.move)}.")
def _commit_known_step(self, move: Move, before: PlayerView, after: PlayerView, status: str) -> None:
"""Record a completed real-world mirror move."""
known = self._known_session
if known is None:
return
known.view = after
known.history.append(KnownStep(move=move, before=before, after=after))
known.redo.clear()
self._last_effects = ()
self.query_one("#move-input", Input).value = ""
self._set_input_placeholder("Move ID or number, e.g., DRAW or 2")
self._set_status(status)
def _request_known_advice(self) -> None:
"""Ask the advice provider for a move from player-known state."""
if self._real_world_prompt is not None:
self._set_status("Enter the requested card before asking for advice.")
return
known = self._known_session
if known is None:
self._set_status("Finish real-world setup first.")
return
if self.service.advice_provider is None:
self._set_status("No advice provider configured.")
return
try:
advice = self.service.advice_provider.suggest(known.view, limit=self._advice_limit())
except PatiencePilotError as error:
self._set_status(str(error))
return
best_move = advice.best_move
if best_move is None:
self._set_status("No advice available.")
return
self.query_one("#move-input", Input).value = move_to_id(best_move)
self._set_status(f"Advice: try {move_to_id(best_move)}.")
def _advice_limit(self) -> SearchLimit | None:
"""Return configured solver search limits."""
if (
self.options.advice_time_limit is None
and self.options.advice_node_limit is None
and self.options.advice_depth_limit is None
):
return None
return SearchLimit(
time_seconds=self.options.advice_time_limit,
node_limit=self.options.advice_node_limit,
depth_limit=self.options.advice_depth_limit,
)
def _write_session(self, path: Path) -> None:
"""Write the current session to ``path``."""
path.write_text(json.dumps(self.service.export_session(), indent=2, sort_keys=True) + "\n", encoding="utf-8")
def _set_status(self, message: str) -> None:
"""Set status text and refresh the display."""
self._status = message
self._refresh()
def _set_input_placeholder(self, placeholder: str) -> None:
"""Set the move input placeholder when the input is mounted."""
self.query_one("#move-input", Input).placeholder = placeholder
def _refresh(self) -> None:
"""Refresh all dynamic widgets."""
if self._real_world_setup is not None:
self.query_one("#board", Static).update(render_real_world_setup(self._real_world_setup))
self.query_one("#legal-moves", Static).update("Legal moves\n\nFinish setup to see legal moves.")
self.query_one("#history", Static).update("History\n\nNo moves yet.")
self.query_one("#status", Static).update(render_status(self._status, self._last_effects))
return
if self._known_session is not None:
self.query_one("#board", Static).update(render_player_view(self._known_session.view))
self.query_one("#legal-moves", Static).update(render_known_legal_moves(self._known_session.view))
self.query_one("#history", Static).update(render_known_history(self._known_session))
self.query_one("#status", Static).update(render_status(self._status, self._last_effects))
return
session = self.session
self.query_one("#board", Static).update(render_board(session))
self.query_one("#legal-moves", Static).update(render_legal_moves(session))
self.query_one("#history", Static).update(render_history(session))
self.query_one("#status", Static).update(render_status(self._status, self._last_effects))
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